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Update 3.10 Hero & Item Balance Changes

Update 3.10 Hero & Item Balance Changes

  • SpaceMonKey
  • |
  • Jan 22, 2019

GENERAL META

  • Decrease bounties – bounties were just a bit too high, leading to too much snowballing
    • Base bounty
      • 300 → 250
    • Minimum bounty
      • 20 → 25
    • First blood bonus
      • 150 → 125
    • Bounty increase per kill
      • 150 → 125
  • Turret heat duration
    • 3 → 4
  • Total experience when sharing non-jungle minion EXP
    • 125% → 120%

3v3 META

  • GENERAL
    • Ambient Gold
      • Lane
        • 60% → 50%
      • Jungle
        • 85% → 50%
    • Trickle Gold
      • 5 → 6
    • Trickle Experience
      • 0.8 → 1.0
    • Experience To Level
      • 90 + 10 → 68 + 16
    • Now has warning timers on camp spawns
    • Bounty increase per farm
      • 5 → 6
    • Death Timers
      • 5/25/60 at 0/13/24 → 5/25/60 at 0/8/18
    • Sanctuary Speed Boost
      • Match Start
        • 2.7 for 11s → 3.5 for 15s
      • Mid Game
        • 2.2 for 4.5s → 2.5 for 5s

     

  • LANE MINIONS
  • GENERAL
    • Time Between Spawns
      • 23s → 25s
    • [NEW] Spawns an additional range minion
    • [NEW] Replaces a siege minion with a captain minion every fourth wave
    • First Level Up Time
      • 4:00 → 3:00
    • Level Up Rate
      • 120s → 90s
    • Experience
      • Melee Minion
        • 6 → 8
      • Siege Minion
        • 8 → 9
      • Captain Minion
        • 10 → 11
    • Gold
      • Range
        • 45 → 40
      • Melee
        • 45 → 40
      • Siege
        • 65 → 60
      • Captain
        • 85 → 80

     

  • JUNGLE MONSTERS
  • GENERAL
    • No longer scales off attacker net worth
    • Respawn Time
      • Bears
        • 45s → 50s
      • Treants
        • 50s → 60s
    • Now all have a fixed leash range
    • First Level Up Time
      • 2:15 → 3:00
    • Level Up Rate
      • 120s → 90s
    • Max Level
      • 12 → 7 (12 for bosses)

     

  • ELDER TREANT
    • Despawn Time
      • 3:58 → 3:45

     

  • CRYSTAL MINER
    • No longer walks from base
    • No longer has lives
    • Respawn Time
      • 60s → 90s
    • [NEW] Grants the killer Sentry’s Might for 90s
      • Deal 15% more damage
      • Take 20% less damage
      • Nearby enemies are slowed by 25%

     

  • GOLD MINER
    • Respawn Time
      • 10s → 30s
    • Despawn Time
      • 15:00 → 11:45
    • Gold Generation
      • 2.222/s → 2.5/s
    • Starting Gold
      • 0 → 50

     

  • KRAKEN
    • Spawn Time
      • 15:00 → 12:00
    • Respawn Time
      • 180s → 90s

     

  • STATS
    • Treant
      • Health
        • 480 + 90 → 1000 + 240
      • Defense
        • 60 + 5 → 50
      • Damage
        • 48 + 8 → 40 + 10
      • Experience
        • 28.5 → 28
      • Gold
        • 25 → 80
    • Elder Treant
      • Health
        • 960 + 180 → 1500 + 360
      • Defense
        • 60 + 5 → 50
      • Damage
        • 80 + 16 → 80 + 20
      • Experience
        • 27 → 28
      • Gold
        • 100 → 140
    • Big Bear
      • Health
        • 360 + 65 → 700 + 200
      • Defense
        • 60 + 5 → 50
      • Damage
        • 36 + 8 → 35 + 7
      • Experience
        • 15 → 16
    • Small Bear
      • Health
        • 300 + 65 → 520 + 180
      • Defense
        • 60 + 5 → 50
      • Damage
        • 28 + 6 → 30 + 5
      • Gold
        • 20 → 45
    • Gold Miner
      • Health
        • 2500 → 4500 + 450
      • Defense
        • 0 + 27.5 → 100
      • Damage
        • 50 + 12 → 100 + 25
      • Experience
        • 0 → 30
    • Crystal Sentry
      • Health
        • 1200 + 200 → 3500 + 350
      • Defense
        • 40 + 5 → 100
      • Damage
        • % Max Health
          • 4% → 0%
        • 60 + 15 → 80 + 20
      • Experience
        • 15 → 20
    • Kraken (Jungle)
      • Health
        • 3200 → 10500 + 900
      • Defense
        • 200 → 100
        • No longer takes reduced damage from basic attacks
      • Damage
        • 300 → 250 + 25
      • Experience
        • 250 → 100
    • Kraken (Captured)
      • Health
        • 4500 → 15750 + 1350
      • Defense
        • 200 → 100
        • No longer takes reduced damage from basic attacks
      • Damage
        • 1000 → 400 + 75
      • Experience
        • 250 → 100

     

  • TURRETS
  • DEATH EXPLOSION
    • Damage
      • Set to 30 health → 25% of current health

     

    • STATS
      • Outer
        • Health
          • 2750 → 2500
        • Damage
          • 300 → 250
        • Defense
          • 32 + 13 → 100
        • Gold
          • 200 → 100 global + 300 local
      • Middle
        • Health
          • 3500 → 3000
        • Damage
          • 300 → 250
        • Defense
          • 32 + 13 → 100
        • Gold
          • 300 → 150 global + 300 local
      • Base
        • Health
          • 3500 → 3500
        • Damage
          • 300 → 300
        • Defense
          • 32 + 13 → 100
        • Gold
          • 300 → 200 global + 300 local
      • Vain
        • Health
          • 2600 → 3000
        • Damage
          • 300 → 250
        • Defense
          • 32 + 13 → 100
        • Gold
          • 100 → 100 global + 300 local


5v5 META

  • RIVER
    • River flow movement speed bonus slightly decreased

     

  • AMBIENT GOLD
    • Lane
      • 75% → 50%
    • Jungle
      • 30% → 0%

     

  • EXPERIENCE
    • Experience is no longer shared from slain jungle monsters
    • Trickle decreased by 25%
      • Experience redistributed to lane minions and jungle

     

  • JUNGLE CAMPS
    • First Level Up Time
      • 2:15 → 4:00
    • Durability
      • Increased by ~15-20% at level 1, scaling back to the same amount by level 7.

     

  • TREANTS
    • Heal
      • 150-300 → 100-400
    • Energy
      • 50-100 → 75-300

     

  • BARRIER TREANTS
    • Barrier
      • 150-300 → 75-500

     

  • LANE MINIONS
    • Gold
      • Melee
        • 45 → 35
      • Siege
        • 65 → 60
      • Captain
        • 85 → 100

     

  • EPIC MONSTERS
    • Jungle bosses now have consistent armor/shield throughout the game
    • Ghostwing
      • Much tankier at first spawn
      • Slightly less tanky at max
    • Blackclaw (Uncaptured)
      • Slightly tankier at first spawn
      • Slightly less tanky at max

HEROES

 

ANKA

SHIMMER BLADE (A)

  • Damage
    • 35/60/85/110/160 → 25/50/75/100/150

EVISCERATE (REACTIVATE A)

  • Bonus Movement Speed Duration
    • 3 → 2
  • Damage
    • 70/120/170/220/320 → 50/85/120/155/225
    • Crystal Ratio
      • 80% → 60%

DANCE OF BLADES

  • Damage
    • 50/80/110/140/200 → 50/75/100/125/175
    • Crystal Ratio
      • 40% → 50%

MIRAGE

  • Cooldown
    • 90/70/50 → 100/80/60

ARDAN

JULIA’S GIFT

  • Vengeance Per Hit
    • 15% → 5%

VANGUARD

  • Ardan no longer gains Vengeance from a self-casted Vanguard
  • Overdrive Vengeance Recovery
    • 30% → 50%
  • Damage
    • 50/100/150/200/250 → 60/100/140/180/220
  • Cooldown
    • 17/16/15/14/13 → 17/16/15/14/12
  • Range
    • 8/8/8/8/9 → 7/7/7/7/9

BLOOD FOR BLOOD

  • Damage
    • 60/100/140/180/260 → 60/120/180/240/360
  • Percent Bonus Damage
    • 40% → 15%
  • Cooldown
    • 24 → 20/19/18/17/16
  • Range
    • 7/7/7/7/9 → 7

GAUNTLET

  • Cooldown
    • 130/120/110 → 120/110/100
  • Duration
    • 4/5/6 → 6
  • Stun Duration
    • 1/1/1 → 0.6/0.9/1.2

BARON

STATS

  • Movespeed
    • 3.0 → 3.3
  • Basic Attack
    • Range
      • 5.4 → 5.9
    • Primary Target Damage
      • Weapon Ratio
        • 130% → 135%
    • Splash Damage
      • Weapon Ratio
        • 84.5% → 90%

JUMP JETS

  • Bonus Move Speed
    • 0.8/1/1.2/1.4/1.8 → 0.5/0.6/0.7/0.8/1.0
    • Weapon Ratio
      • 0.1% → 0.3%

ION CANNON

  • Bonus Attack Range
    • 1/1.5/2 → 0.4/0.8/1.2

FLICKER

STATS

  • Movespeed
    • 3.7 → 3.5

BINDING LIGHT

  • Damage Per Second
    • 80/160/240/320/400 → 60/120/180/240/300
    • Crystal Ratio
      • 25% → 50%

FAIRY DUST

  • Damage Per Second
    • 30/60/90/120/180 → 20/40/60/80/120
    • Crystal Ratio
      • 50% → 40%

MOONCLOAK

  • Time Before Stealth
    • 0.8 → 1

FORTRESS

TRUTH OF THE TOOTH

  • Now immediately jumps to target then applies the Prey mark
  • Cooldown
    • 11/10/9/8/7 → 9/8.5/8/7.5/7
  • Damage
    • 20/45/70/95/145 → 30/60/90/120/180

GWEN

BUCKSHOT BONANZA

  • Cooldown
    • 10/9/8/7/5 → 7/6.5/6/5.5/4
  • Energy Cost
    • 60/65/70/75/90 → 50/55/60/65/70
  • Damage
    • 60/100/140/180/220 → 60/105/150/195/240
    • Crystal Ratio
      • 225% → 200%

SKEDADDLE

  • Cooldown
    • 24/21/18/15/12 → 20/18/16/14/10
  • Energy Cost
    • 60/60/60/60/60 → 60/65/70/75/80

ACES HIGH

  • Cooldown
    • 75/60/45 → 80/65/50
  • Range
    • 12 → 14
  • Damage
    • 250/400/550 → 300/400/500
    • Crystal Ratio
      • 240% → 250%
  • Stun Duration
    • 1/1.2/1.4 → 0.9/1.2/1.5

IDRIS

DIVERGENT PATHS

  • Ranged Attack Crystal Ratio
    • 75% → 85%
  • Ranged Attack Weapon Ratio
    • 50% → 0%

SHROUDSTEP

  • Stamina Cost
    • 60 → 70
  • Damage Amplification
    • 25%/30%/35%/40%/50% → 20%/20%/20%/20%/40%
  • Barrier
    • 125/175/225/275/325 → 70/115/160/205/250
    • Weapon Ratio
      • 75% → 100%
  • Barrier Duration
    • 3.5 → 1.5
  • Barrier Lockout
    • 4.5 → 7
    • [NEW] Bonus Weapon Power reduces lockout timer
    • Weapon Ratio
      • 0% → 3%

CHAKRAM

  • Cooldown
    • 8/7.5/7/6.5/5 → 8.5/8/7.5/7/5
  • Stamina Recovery On Hit
    • 15 → 10
  • Crystal Ratio
    • 110% → 90%
  • Weapon Ratio
    • 90% → 60%

SHIMMER STRIKE

  • Cooldown
    • 100/80/60 → 110/90/70
  • [NEW] Total Periodic Damage
    • 0 → 200/350/500
    • Crystal Ratio
      • 0% → 125%
  • Sweep Damage
    • 200/350/500 → 100/150/200
    • Weapon Ratio
      • 150% → 100%

JOULE

ROCKET LEAP

  • Crystal Ratio
    • 170% → 100%

THUNDER STRIKE

  • Bonus Pierce Removed
  • No longer crits on overdrive
  • Energy Cost
    • 40 → 30/35/40/45/25
  • Cooldown
    • 2.5/2.5/2.5/2.5/2 → 3/2.8/2.6/2.4/2
  • Damage
    • 80/110/140/170/200 → 80/110/140/170/260
  • Weapon Ratio
    • 160% → 200%
  • Crystal Ratio
    • 180% → 220%

BIG RED BUTTON

  • Crystal Ratio
    • 200% → 240%

KINETIC

TRACER SHOTS

  • Weapon Ratio
    • 10% → 6.25%

KOSHKA

POUNCY FUN

  • Now also deals a basic attack’s worth of damage on hit
  • Cooldown
    • 5/5/5/5/4 → 6/5.5/5/4.5/4
  • Bonus Damage
    • 80/120/160/200/280 → 10/40/70/100/160
  • Energy Cost
    • 20/25/30/35/40 → 30/35/40/45/50

TWIRLY DEATH

  • Bonus Attack Weapon Ratio
    • 0% → 30%

LORELAI

THAT’S SWELL

  • Basic Attack Crystal Ratio
    • 70% → 50%

FISH FOOD

  • Impact Delay
    • 0.7 → 0.8
  • Stun Duration
    • Bonus Health Ratio
      • 0.03% → 0.02%

SPLASHDOWN

  • Cooldown
    • 9/8/7/6/5 → 10/9/8/7/5
  • Slow
    • 25% → 20%
    • Bonus Health Ratio
      • 0.017% → 0.015%

WATERWALL

  • Cooldown
    • 80/65/50 → 90/75/60

LYRA

PRINCIPLE ARCANUM

  • Light Attack Damage
    • Crystal Ratio
      • 60% → 40%

IMPERIAL SIGIL

  • Cooldown
    • 15/13/11/9/7 → 12/11/10/9/8
  • Energy Cost
    • 75/90/105/120/135 → 80/100/120/140/160
  • Damage Per Second
    • 60/100/140/180/260 → 65/110/155/200/290
    • Crystal Ratio
      • 60% → 50%
  • Heal Per Second
    • 20/35/50/65/95 → 20/30/40/50/70
    • Health Ratio
      • 9% → 11%
  • Burst Damage
    • 75/125/175/225/325 → 80/130/180/230/330
    • Crystal Ratio
      • 75% → 60%
  • Burst Heal
    • Health Ratio
      • 9% → 15%

BRIGHT BULWARK

  • [NEW] Overdrive
    • Greatly increases slow duration
      • 1.5 → 1.5/1.5/1.5/1.5/2.5
    • Greatly increases slow amount
      • 30% → 30%/30%/30%/30%/50%
  • Cooldown
    • 24/22/20/18/14 → 18/17/16/15/12
  • Energy Cost
    • 70/80/90/100/110 → 60/70/80/90/100
  • Damage
    • 80/155/230/305/380 → 80/160/240/320/400
    • Crystal Ratio
      • 50% → 30%

ARCANE PASSAGE

  • Cooldown
    • 50/40/30 → 75/60/45
  • Energy Cost
    • 100/100/100 → 150/175/200
  • Range
    • 11/13/15 → 10/12/14

MAGNUS

MYSTIC MISSILE

  • Hitbox slightly reduced
  • Primary Damage
    • Crystal Ratio
      • 100% → 110%
  • Secondary Damage
    • 60/105/150/195/240 → 60/110/160/210/260
    • Crystal Ratio
      • 75% → 85%

SERAPHIC FLARE

  • Damage
    • 400/550/700 → 350/500/650
    • Crystal Ratio
      • 135% → 125%

MALENE

LIGHT RIBBONS (A1)

  • Root Duration
    • 0.7/0.8/0.9/1/1.2 → 1/1/1/1/1.5
  • Damage
    • Crystal Ratio
      • 120% → 100%

SHADOW TENDRILS (A2)

  • Damage
    • 35/60/85/110/135 → 30/60/90/120/150
    • Crystal Ratio
      • 55% → 60%

ROYAL AMNESTY (B1)

  • Barrier
    • 60/105/150/195/285 → 75/120/165/210/300
  • Bonus Movement Speed
    • 1/1.1/1.2/1.3/1.4 → 0.8/1/1.2/1.4/1.8

WICKED ESCAPADE (B2)

  • Cooldown
    • 22/21/20/19/16 → 20/19/18/17/14

REIM

FROSTGUARD

  • No longer applies Chill
  • Fortified health gain from non-heroes
    • 4% → 5%
  • Max Fortified Health Percent
    • 20% → 40%

WINTER SPIRE

  • No longer has a Chill bonus
  • Primary Damage
    • Damage
      • 40/60/80/100/120 → 60/100/140/180/220
    • Crystal Ratio
      • 50% → 80%
  • Secondary
    • Damage
      • 70/140/210/280/350 → 80/140/200/260/320

CHILL WINDS

  • No longer requires Chill to root

REZA

FIRESTARTER

  • Perk Damage
    • 10-175 (Based on Level) → 45-100 (Based on Level)
    • Crystal Ratio
      • 110% → 230%

SCORCHER

  • Cooldown
    • 6/5.5/5/4.5/4 → 5/4.5/4/3.5/3
  • Energy Cost
    • 30/40/50/60/70 → 30/35/40/45/50
  • Damage
    • 80/130/180/230/280 → 40/80/120/160/200
    • Crystal Ratio
      • 90% → 40%

TROUBLEMAKER

  • Charge Time
    • 20/19/18/17/15 → 15/14/13/12/10
  • Cooldown
    • 0.5 → 0.5/0.5/0.5/0.5/0.2
  • Energy Cost
    • 40/50/60/70/80 → 40/60/80/100/120
  • Dash Damage
    • 70/100/130/160/190 → 80/110/140/170/200
    • Crystal Ratio
      • 60% → 40%
  • Empowered Basic Attack Damage
    • 25/50/75/100/125 → 20/40/60/80/100
    • Crystal Ratio
      • 60% → 20%

NETHERFORM DETONATOR

  • Cooldown
    • 50/45/40 → 90/70/50
  • Energy Cost
    • 100/120/140 → 150/175/200
  • Damage
    • 250/350/450 → 200/300/400
    • Crystal Ratio
      • 50% → 80%
  • Fortified Health
    • 200/300/400 → 0
    • Crystal Ratio
      • 40% → 150%
  • Duration
    • 6/7/8 → 10

SAW

SUPPRESSING FIRE

  • Now generates Spin Up stacks incrementally
[REWORK] MAD CANNON

  • SAW fires an explosive shell, dealing damage to nearby enemies when it explodes.
  • Damage
    • 150/225/300 + 100% Weapon Power + 140% Crystal Power

SILVERNAIL

STATS

  • Damage
    • 132 → 120

DOUBLE SHOT

  • Now always fires if a bolt is held

STAKE

  • Duration
    • 4/4.5/5/5.5/6.5 → 3/3.5/4/4.5/6
  • Slow
    • 30/35/40/45/50% → 35%

SKAARF

FAN THE FLAMES

  • Damage Per Second
    • 16 → 12-34 (Based on Level)
    • Crystal Ratio
      • 0% → 15%
  • Basic Attack Max Health Damage
    • 2% → 2.5%
    • Crystal Ratio
      • 2% → 0%
    • Critical Hit Modifier
      • Removed

SPITFIRE

  • Cooldown
    • 5/4.5/4/3.5/3 → 6/5.5/5/4.5/4
  • Energy Cost
    • 25/30/35/40/45 → 30/35/40/45/50
  • Damage
    • 75/135/195/255/315 → 75/125/175/225/275
    • Crystal Ratio
      • 130% → 100%
  • Range
    • 12.5 → 14

GOOP

  • Energy Cost
    • 50/65/80/95/110 → 40/50/60/70/80
  • Damage
    • 40/60/80/100/120 → 60/105/150/195/240
    • Crystal Ratio
      • 110% → 70%
  • Damage Per Second
    • 40/85/130/175/220 → 40/70/100/130/160
    • Crystal Ratio
      • 80% → 50%

DRAGON BREATH

  • Bonus Shield Pierce
    • Removed
  • Fortified Health
    • Removed
  • Cooldown
    • 80/75/70 → 90/75/60
  • Energy Cost
    • 125/150/175 → 100/125/150
  • Damage Per Second
    • 350/450/550 → 500/700/900
    • Crystal Ratio
      • 130% → 150%

TAKA

HOUSE KAMUHA

  • Cooldown Reduction Per Stack
    • 10% → 5%
  • Perk Charge Time
    • 2-1s → 2-0.5s

KAITEN

  • Cooldown
    • 15 → 9/9/9/9/7.5

KAKU

  • No Longer Heals
  • Energy Cost
    • 50/65/80/95/110 → 40/50/60/70/80
  • Speed Boost
    • 1.25 → 1.25/1.5/1.75/2/2.5
  • Duration
    • 3/3.2/3.4/3.6/4.0 → 4/4.5/5/5.5/6
  • Cooldown
    • 25/24/23/22/21 → 14/14/14/14/12

X-RETSU

  • Cooldown
    • 20 → 30/22.5/15
  • Weapon Ratio
    • 140% → 100%

VOX

JULIA’S SONG

  • Basic Attack Damage
    • Crystal Ratio
      • 50% → 40%
  • Resonance Damage
    • Crystal Ratio
      • 100% → 80%

SONIC ZOOM

  • Cooldown
    • 7/6.5/6/5.5/5 → 7/6.5/6/5.5/4
  • Energy Cost
    • 35/40/45/50/55 → 40/45/50/55/60
  • Damage Multiplier
    • 60/60/60/60/70% → 50%

PULSE

  • Energy Cost
    • 40/50/60/70/80 → 60/70/80/90/100

WAIT FOR IT…

  • Cooldown
    • 70/55/40 → 80/65/50
  • Energy Cost
    • 80 → 100
  • Impact Damage
    • Crystal Ratio
      • 20% → 50%
  • Burst Damage
    • 100/150/200 → 200/300/400
    • Crystal Ratio
      • 40% → 100%
  • Silence Duration
    • 0.7/0.7/0.7 → 0.4/0.6/0.8

ITEMS

 

ATLAS PAULDRON

  • Total Cost
    • 1900 → 1750

BONESAW

  • Total Cost
    • 2700 → 2900
  • Weapon Power
    • 40 → 30
  • Attack Speed
    • 20% → 30%
  • Armor Pierce
    • 25% → 30%

BROKEN MYTH

  • Total Cost
    • 2700 → 2900
  • Shield Pierce
    • 35% → 45%

CAPACITOR PLATE

  • Total Cost
    • 2400 → 2100

CRUCIBLE

  • Total Cost
    • 2100 → 2000
  • Health
    • 700 → 550

DRAGONHEART

  • Health
    • 400 → 350

FOUNTAIN OF RENEWAL

  • Total Cost
    • 2400 → 2100

OAKHEART

  • Health
    • 200 → 150

POISONED SHIV

  • Total Cost
    • 2500 → 2750

PULSEWEAVE

  • Total Cost
    • 2500 → 2250
  • Passive Burn
    • 15% → 25%
    • No longer burns structures

REFLEX BLOCK

  • Health
    • 200 → 150

ROOK’S DECREE

  • Total Cost
    • 2400 → 2100

SPELLFIRE

  • Cost
    • 2900 → 3000
  • Total Damage Over Time
    • 10-120 (Based on Level) → 25-80 (Based on Level)
    • Crystal Ratio
      • 60% → 75%

STORMCROWN

  • True Damage
    • 250-750 (Based on Level) → 400-750
  • Damage to Heroes → Damage to Non-Jungle Monsters

STORMGUARD BANNER

  • Health
    • 300 → 150
  • True Damage
    • 150-250 (Based on Level) → 250-400
  • Damage to Heroes → Damage to Non-Jungle Monsters

TENSION BOW

  • Total Cost
    • 2700 → 2900
  • Proc Damage
    • 50 → 100
  • Armor Pierce
    • 35% → 45%

TALENTS

 

TAKA

PROTECTIVE DECOY

  • Base Heal Per Second
    • 0 → 100
  • Heal Modifier
    • 110% + 4% → 100% + 5%

SAMUEL

UNWAKING NIGHTMARE

  • Fixed an issue where the duration was not being modified
  • Duration Modifier
    • 65% + 5%