5V5 META
-
VAIN CRYSTAL
- Halcyon Missile
- Damage
- 5% Max Health → 7.5% Max Health
- Armor & Shield Pierce
- 0% → 50%
- Damage
- Rupture Stun
- Armor & Shield Pierce
- 0% → 50%
- Armor & Shield Pierce
- Halcyon Missile
HEROES
-
BARON
- ROCKET LAUNCHER
- Primary Basic Attack Damage
- 135% → 125%
- Primary Basic Attack Damage
- JUMP JETS
- Cooldown
- 22/20/18/16/12 → 20/19/18/17/14
- Cooldown Per Basic Attack
- 15% → 10%
- Cooldown
- ROCKET LAUNCHER
-
GRUMPJAW
- GRUMPY
- Slow Duration
- 2/2/2/2/2.5 → 1/1.3/1.6/1.9/2.5
- Slow Duration
- HANGRY
- Bonus Attack Speed
- 20/30/40/50/60% → 30/35/40/45/50%
- Bonus Attack Speed
- GRUMPY
-
GWEN
- BOOMSTICK
- Proc Damage
- 20-110 → 25-80
- Proc Damage
- ACES HIGH
- Cooldown
- 80/65/50 → 90/75/60
- Cooldown
- BOOMSTICK
-
IDRIS
- SHROUDSTEP
- Barrier
- 70/115/160/205/250 → 90/130/170/210/250
- Barrier Duration
- 1.5 → 2
- Barrier
- SHROUDSTEP
-
JOULE
- THUNDER STRIKE
- Energy Cost
- 30/35/40/45/25 → 50/55/60/65/35
- Energy Cost
- THUNDER STRIKE
-
KENSEI
- STATS
- Damage
- 74-129 → 78-140
- Damage
- LOTUS STRIKE
- Weapon Ratio
- 50% → 65%
- Cooldown
- 14/13/12/11/8 → 12/11/10/9/7
- Weapon Ratio
- KENSHO
- Fortified Health Per Second
- Weapon Ratio
- 20% → 50%
- Weapon Ratio
- Fortified Health Per Second
- STATS
-
KESTREL
- STATS
- Health
- 700-2073 → 728-2147
- Movement Speed
- 3.2 → 3.4
- Health
- ACTIVE CAMO
- Energy Cost
- 100/120/140/160/180 → 100/110/120/130/140
- Energy Cost
- ONE SHOT ONE KILL
- Energy Cost
- 150/175/200 → 140/155/170
- Energy Cost
- STATS
-
KINETIC
- CHARGED PULSE
- Damage
- 200/300/400 → 300/450/600
- Weapon Ratio
- 100% → 120%
- Crystal Ratio
- 130% → 150%
- Damage
- CHARGED PULSE
-
LANCE
- IMPALE
- Damage
- Weapon Ratio
- 100% → 80%
- GYTHIAN WALL
- Damage
- Weapon Ratio
- 80% → 60%
- Passive Damage Reduction
- 15/17.5/20/22.5/25% → 20%
- Active Damage Reduction
- 40/45/50/55/60% → 60%
- IMPALE
-
MAGNUS
- MYSTIC MISSILE
- Split Missile Damage
- Crystal Ratio
- 85% → 80%
- Crystal Ratio
- Split Missile Damage
- CHRONO DRIVER
- Range
- 9.5 → 10
- Stun Duration
- 0.4/0.5/0.6/0.7/0.9 → 0.4/0.5/0.6/0.7/1
- Range
- SERAPHIC FLARE
- Damage
- 300/450/600 → 300/425/550
- Crystal Ratio
- 125% → 120%
- Damage
- MYSTIC MISSILE
-
PETAL
- BRAMBLEBOOM SEEDS
- Cooldown
- 3 → 2
- Energy Cost
- 60/65/70/75/80 → 60
- Minions now spawn more quickly
- Cooldown
- TRAMPOLINE
- Bonus Attack Range
- 0/0.2/0.4/0.6/1.2 → 1.2
- Bonus Attack Range
- BRAMBLEBOOM SEEDS
-
RINGO
- HELLFIRE BREW
- Damage
- 250/365/480 → 300/400/500
- Damage Per Second Duration
- 7 → 4
- Damage Per Second
- 30/50/70 → 55/90/125
- Crystal Ratio
- 20% → 40%
- Damage
- HELLFIRE BREW
-
RONA
- RED MIST
- Self Slow
- 35% → 20%
- Self Slow
- RED MIST
-
SAMUEL
- CORRUPTED GENIUS
- Empowered Attack Heal
- 20-200 (Based on Level) → 10-120 (Based on Level)
- Empowered Attack Heal
- DRIFTING DARK
- Damage Per Second
- 40/55/70/85/100 → 20/30/40/50/60
- Damage Per Second
- CORRUPTED GENIUS
-
SKYE
- FORWARD BARRAGE
- Weapon Ratio
- 100% → 120%
- Crystal Ratio
- 175% → 180%
- Weapon Ratio
- FORWARD BARRAGE
-
SILVERNAIL
- STAKE
- Cooldown
- 10/9.5/9/8.5/8 → 8
- Tripwire Duration
- 3/3.5/4/4.5/6 → 4/4.5/5/5.5/7
- Cooldown
- STAKE
-
VARYA
- ANVIL’S HAMMER
- Passive Attack Speed
- 10/25/40% → 10/20/30%
- Passive Attack Speed
- ANVIL’S HAMMER
-
VOX
- JULIA’S SONG
- Resonance Damage
- Crystal Ratio
- 80% → 85%
- Crystal Ratio
- Resonance Damage
- WAIT FOR IT
- Impact Damage
- Crystal Ratio
- 50% → 60%
- Burst Damage
- Crystal Ratio
- 100% → 120%
- Crystal Ratio
- Crystal Ratio
- Impact Damage
- JULIA’S SONG